Hi!
I made a simple test.
I have a bottle which has a specific fill volume.
1. I created a geometry that fits the bottles volume.
2. I placed this geometry over the bottle.
3. I created a funnel object as a collider to catch the liquid from above and guide it into the bottle.
4. I used the fill object geometry with initial fill up and run simulation. Gravity, liquid and colliders, no other forces.
5. The initial fill up worked.
6. The amount of liquid that actually arrived in the bottle, filled the bottle only by lesser than the half.
I expected, that I get a complete fill of the bottle or at least a fill with a much much smaller loss.
So what happend and how can I ensure to preserve the volume?
I assume the liquid after the simulation is more dense than the liquid that is created by initial fillup, due to gravity pressure.
But is there any parameter to create enough liquid through initial fillup to counter correct that behaviour?
Something like a checkbox next to initial fillup like "consider gravity"?
Thanks and greetings!
I made a simple test.
I have a bottle which has a specific fill volume.
1. I created a geometry that fits the bottles volume.
2. I placed this geometry over the bottle.
3. I created a funnel object as a collider to catch the liquid from above and guide it into the bottle.
4. I used the fill object geometry with initial fill up and run simulation. Gravity, liquid and colliders, no other forces.
5. The initial fill up worked.
6. The amount of liquid that actually arrived in the bottle, filled the bottle only by lesser than the half.
I expected, that I get a complete fill of the bottle or at least a fill with a much much smaller loss.
So what happend and how can I ensure to preserve the volume?
I assume the liquid after the simulation is more dense than the liquid that is created by initial fillup, due to gravity pressure.
But is there any parameter to create enough liquid through initial fillup to counter correct that behaviour?
Something like a checkbox next to initial fillup like "consider gravity"?
Thanks and greetings!
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