I've simulated a smoke like effect coming out of two frigate chimneys but not really sure the best way to achieve a realistic distrotion of the type you get from heat rising out of a chimney into the atmosphere. I've tried a raytrace material on the pheonix sim with very low IOR but it doesn't look right.
Any ideas how to achieve this?
Reference image attached. It's subtle but you can see the heat haze rising from the chimney.
Any ideas how to achieve this?
Reference image attached. It's subtle but you can see the heat haze rising from the chimney.
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