Hey, I'm trying to simulate a large waterfall for an animation we've got working. Once the initial "drop" from the emitter object is finished the foam looks great but the splash and mist seem to be intermittently dropping out.
I have a previous version that's working fine, but doesn't have the level of foam that I need. As far as I can tell that's the only thing that changed
Sim settings below.
The emitter itself does have an animated noise texture on it to control the outgoing velocity, but it's quite large scale (200) and is only changing the phase. The RGB values of the noise are set to 255,255,255 and 205,205,205
I have a previous version that's working fine, but doesn't have the level of foam that I need. As far as I can tell that's the only thing that changed
Sim settings below.
The emitter itself does have an animated noise texture on it to control the outgoing velocity, but it's quite large scale (200) and is only changing the phase. The RGB values of the noise are set to 255,255,255 and 205,205,205
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