Hi there,
Trying to get this to look better and work a few issues out. I've got an test object rising out of an ocean sim.
Not sure what's happening with the waves but it's almost like a shockwave/ripple effect from the liquid that looks like flickering. Rendering with Corona. Scene is in M and object is quite large 70m or so.
Also, would decreasing the droplet radius help with the scene scale or am I better off reducing the cell size/increasing resolution?
Thanks
Trying to get this to look better and work a few issues out. I've got an test object rising out of an ocean sim.
Not sure what's happening with the waves but it's almost like a shockwave/ripple effect from the liquid that looks like flickering. Rendering with Corona. Scene is in M and object is quite large 70m or so.
Also, would decreasing the droplet radius help with the scene scale or am I better off reducing the cell size/increasing resolution?
Thanks
Comment