Hi!
I am creating a simulation where a liquid is being poured from a bottle into a transparent drinking glass. Things look pretty good in general, but a problem is that the liquid penetrates the glass geometry at some places (less than 1 millimeter into the glass) during the simulation, which creates refraction artifacts when I render the sequence with Corona. Is there a way to make sure that the liquid is not able to penetrate the glass mesh at all? The glass has a watertight mesh with no open edges and a thickness of approximately 2 mm.
/Joakim
I am creating a simulation where a liquid is being poured from a bottle into a transparent drinking glass. Things look pretty good in general, but a problem is that the liquid penetrates the glass geometry at some places (less than 1 millimeter into the glass) during the simulation, which creates refraction artifacts when I render the sequence with Corona. Is there a way to make sure that the liquid is not able to penetrate the glass mesh at all? The glass has a watertight mesh with no open edges and a thickness of approximately 2 mm.
/Joakim
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