this is a way low-level question, but i was wondering about the different methods of creating a liquid and larger or smaller amounts of liquid.
i think there's 2 ways, 1 have an emitter with outgoing velocity (units/second) or having a grid filled up with liquid.
if i want to increase the total amount of liquid in a simulation over say 200 frames, i would either 1) increase outgoing velocity of the emitter and/or change the emitter size or 2) create a larger grid.
right now i'm experimenting with indoor waterfall feature, where the water comes down in streams, hits some steps and flows down the steps. if i wanted more water volume to flow over the steps, i could just increase the velocity from the stream emitters.
thanks,
i think there's 2 ways, 1 have an emitter with outgoing velocity (units/second) or having a grid filled up with liquid.
if i want to increase the total amount of liquid in a simulation over say 200 frames, i would either 1) increase outgoing velocity of the emitter and/or change the emitter size or 2) create a larger grid.
right now i'm experimenting with indoor waterfall feature, where the water comes down in streams, hits some steps and flows down the steps. if i wanted more water volume to flow over the steps, i could just increase the velocity from the stream emitters.
thanks,
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