i turned on foam, but not splash/mist. got it working with GPU, but i'm noticing that i can't seem to control when the foam is created. in this screen shot you can see foam in the stream little drops of it. i'd rather the foam only start when the water hits the bottom and starts to fill up the grid volume.
in this case i have the shader set to mode: bubbles subgroup: all
(ps i forgot to switch subgroup to surface)
oh. another thing, i don't suppose there's ways to make little half-bubbles like you might get in wine or something? i haven't search for that yet but i will. is it foam or splash or both? i get foam in terms of seawater but trying to figure it out like the bubbles/splashes you might get on an indoor water wall or foutain - so maybe "gental" waterfall is the way to say it?
thanks!
in this case i have the shader set to mode: bubbles subgroup: all
(ps i forgot to switch subgroup to surface)
oh. another thing, i don't suppose there's ways to make little half-bubbles like you might get in wine or something? i haven't search for that yet but i will. is it foam or splash or both? i get foam in terms of seawater but trying to figure it out like the bubbles/splashes you might get on an indoor water wall or foutain - so maybe "gental" waterfall is the way to say it?
thanks!
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