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Steam coming out of iron at high velocity

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  • Steam coming out of iron at high velocity

    I'm trying to create the above sim. I'm nearly there with fairly default setup for large scale smoke but I cannot get a good jet of steam coming out unless I switch to forward transfer but then I lose a lot of detail. With multipass the jet of steam isn't anywhere near as defined but there is more detail.

    Is there a way of having a more defined jet of steam and retain the detail?
    Regards

    Steve

    My Portfolio

  • #2
    Actually, after tweaking some more...I altered the large scale down to 0.2, temp surface to 0.3 and randomise amount to 0.05. This seemed to help deliver a better result when using Multipass.
    Regards

    Steve

    My Portfolio

    Comment


    • #3
      Glad you solved it. If you still have some issues, send over a few screenshots (or a video) with the results along with the settings and we will try to help.
      Georgi Zhekov
      Phoenix Product Manager
      Chaos

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      • #4
        Yup, same here - glad you made it work! A way to get more control over such a setup with fast discharge of fluid that needs to then slow down and bunch up would be a particle-driven setup, like this Flamethrower tutorial here: https://docs.chaos.com/display/PHX4MAX/Flamethrower
        Svetlin Nikolov, Ex Lead Phoenix developer

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        • #5
          Thanks for the responses. Yes, I did consider particle systems to do this as I remember seeing those kind of solutions on youtube previously. The issue I'm having now is the opacity as the steam dissipates. I have started another thread for that. I've yet to try out someone's response on that thread but would appreciate any input you have on achieving the results I describe I'm having issues with. Thanks.
          Regards

          Steve

          My Portfolio

          Comment


          • #6
            Originally posted by Svetlin.Nikolov View Post
            Yup, same here - glad you made it work! A way to get more control over such a setup with fast discharge of fluid that needs to then slow down and bunch up would be a particle-driven setup, like this Flamethrower tutorial here: https://docs.chaos.com/display/PHX4MAX/Flamethrower
            Is it possible to do this with Tyflow?
            Regards

            Steve

            My Portfolio

            Comment


            • #7
              Oh yes, should work just the same with tyFlow. Just need to remember to turn on the Particle Interface here: https://docs.tyflow.com/tyflow_parti...ct/interfaces/
              Svetlin Nikolov, Ex Lead Phoenix developer

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