Hi,
i`m working on a scene, where a cosmetic bottle is falling into a water pod ( similar to the fruit splash scene but in slowmotion).
Right now i`m struggling a bit how to achieve / control the amount of airpockets, which are generated around the product once it is under waterlevel.
I guess it`s somehow related to the force of the impact / falling speed, but this also impacts the amount of splash / water crown over the water level, which i dont want to be to massive.
I found a nice example of falling tomatoes on youtube ( Sec. 0:48 ) and was wondering, how it was setup./ achieved.
https://www.youtube.com/watch?v=UTuhCRhB_ro
Here the main air pocket is nicely irregularly, almost like a smoke cloud, with additional smaller different sized air bubbles which separates quite realistic from the tomatoes and raises to the surface.
On my tests its more like one solid and compact air pocket which looks more like jelly.
I could certainly activate bubbles on the liquid source, but these are perfectly round....looking for that smooth but fractal air pocket look as in the tomato scene on youtube ( little bit like boiling water ).
Do i maybe have to add a second PhoenixFDLiquid to emitt some "smoke clouds" and give it a water shader like in this underwater oxygen explosion....?
https://www.youtube.com/watch?v=nwCZYrfMDd4
Any help on this would be great.
Thanks
Robin
i`m working on a scene, where a cosmetic bottle is falling into a water pod ( similar to the fruit splash scene but in slowmotion).
Right now i`m struggling a bit how to achieve / control the amount of airpockets, which are generated around the product once it is under waterlevel.
I guess it`s somehow related to the force of the impact / falling speed, but this also impacts the amount of splash / water crown over the water level, which i dont want to be to massive.
I found a nice example of falling tomatoes on youtube ( Sec. 0:48 ) and was wondering, how it was setup./ achieved.
https://www.youtube.com/watch?v=UTuhCRhB_ro
Here the main air pocket is nicely irregularly, almost like a smoke cloud, with additional smaller different sized air bubbles which separates quite realistic from the tomatoes and raises to the surface.
On my tests its more like one solid and compact air pocket which looks more like jelly.
I could certainly activate bubbles on the liquid source, but these are perfectly round....looking for that smooth but fractal air pocket look as in the tomato scene on youtube ( little bit like boiling water ).
Do i maybe have to add a second PhoenixFDLiquid to emitt some "smoke clouds" and give it a water shader like in this underwater oxygen explosion....?
https://www.youtube.com/watch?v=nwCZYrfMDd4
Any help on this would be great.
Thanks
Robin
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