Hi,
i´m working on a water splash scene, where water is falling on some objects and parts of it should stick on the surface of the mesh or at least be deaccelerrated when dripping down the surface.
I enabled wetting and increased the Sticky Liquid value to 1.
First question on this: Does this have an impact of the behaviour of the liquid itself in terms of self-collision or only when hitting / colliding with another object in the scene ?
How can i individually adjust the stickiness value of different objects in the scene ?
Wood or concrete for example should have a higher stickiness as a mirrored surface like glas.
I only found a way of completely turning of stickiness for an object by turning of wettness in - Chaos Phoenix Objects Properties -
Thanks for help
Robin
i´m working on a water splash scene, where water is falling on some objects and parts of it should stick on the surface of the mesh or at least be deaccelerrated when dripping down the surface.
I enabled wetting and increased the Sticky Liquid value to 1.
First question on this: Does this have an impact of the behaviour of the liquid itself in terms of self-collision or only when hitting / colliding with another object in the scene ?
How can i individually adjust the stickiness value of different objects in the scene ?
Wood or concrete for example should have a higher stickiness as a mirrored surface like glas.
I only found a way of completely turning of stickiness for an object by turning of wettness in - Chaos Phoenix Objects Properties -
Thanks for help
Robin
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