Announcement

Collapse
No announcement yet.

individual stickiness per object

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • individual stickiness per object

    Hi,


    i´m working on a water splash scene, where water is falling on some objects and parts of it should stick on the surface of the mesh or at least be deaccelerrated when dripping down the surface.
    I enabled wetting and increased the Sticky Liquid value to 1.
    First question on this: Does this have an impact of the behaviour of the liquid itself in terms of self-collision or only when hitting / colliding with another object in the scene ?

    How can i individually adjust the stickiness value of different objects in the scene ?
    Wood or concrete for example should have a higher stickiness as a mirrored surface like glas.
    I only found a way of completely turning of stickiness for an object by turning of wettness in - Chaos Phoenix Objects Properties -

    Thanks for help

    Robin
    3DUO | Robin Arnecke
    Visualisation + Animation

    www.3Duo.de

  • #2
    Hey Robin,

    the stickiness aplies to the liquid and the geometry surface. When talking about sticky things, another things that will have effect are the amount of the fluid and the viscosity.

    You can check how different sticky values and different amounts of liquid and viscosity affect the result here - https://docs.chaos.com/display/PHX4M...s-stickyEffect

    Stickiness per object is in the to do list, adding one more vote for it.

    Cheers!

    Georgi Zhekov
    Phoenix Product Manager
    Chaos

    Comment


    • #3
      Ok, thanks for replying on this, hopefully this feature is implemented soon.
      Does enabling "sticky liquid" through wetting have an impact of the behaviour of the liquid itself in terms of self-collision or only when hitting / colliding with other objects in the scene ?

      Are there any ideas / tutorials around on how to achieve realistic looking and animatable condensation effects with PhoenixFD, where i.e. droplets are dripping downwards on a bottle or window ?

      thanks

      Robin
      3DUO | Robin Arnecke
      Visualisation + Animation

      www.3Duo.de

      Comment


      • #4
        Viscosity is responsible for getting thick liquids, and stickiness handles their interaction with geometries. Or when you say self collision, do you mean for example if two blobs of liquid would stick to one another or slide off each other?

        For condensation effects, does this tutorial help? https://phoenixfd.blogspot.com/2017/...hoenix-fd.html
        Svetlin Nikolov, Ex Phoenix team lead

        Comment

        Working...
        X