Hello,
I am fairly new to Phoenix and I need some help.
I am trying to recreate the effect of calm water sliding on vertical glass.
The problem is that on some parts of the simulation water sliding down the glass in almost a perfect straight vertical line. On other parts, water goes left and right merging and dividing like I want.
I would like to eliminate these straight vertical lines of dropping water.
Have a look on the attached printscreens . I think the problematic spots are obvious.
Some important settings are:
Outgoing Velocity: 100 cm
Noise: 0.25
Scene Scake: 0.5
Cell Size: 0.6 cm
Steps per frame: 10
Time Scale: 0.7
Surface Tension Strength: 0
Droplet Formation: 0
Droplet Radius: 1
Cheers!
I am fairly new to Phoenix and I need some help.
I am trying to recreate the effect of calm water sliding on vertical glass.
The problem is that on some parts of the simulation water sliding down the glass in almost a perfect straight vertical line. On other parts, water goes left and right merging and dividing like I want.
I would like to eliminate these straight vertical lines of dropping water.
Have a look on the attached printscreens . I think the problematic spots are obvious.
Some important settings are:
Outgoing Velocity: 100 cm
Noise: 0.25
Scene Scake: 0.5
Cell Size: 0.6 cm
Steps per frame: 10
Time Scale: 0.7
Surface Tension Strength: 0
Droplet Formation: 0
Droplet Radius: 1
Cheers!
Comment