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Particle Tuner not affecting object

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  • #16
    I figured it out! Texture UVW was turned on in the dynamics rollout. I put it back to 0.0 and the texture worked correctly, but now My object no longer holds its shape. No matter how high I go on the scene scale. The only way it will stay, is if I turn the viscosity on the LiquidSrc to 1.0. But that will give me more of a thicker liquid when it melts at the top and I need it to be more like water.

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    • #17
      I figured everything out. Thanks so much for all your help Svetlin.​

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      • #18
        Oh, what renderer are you using actually?

        As a side note, I just noticed that Bomb_Pop_Stick is an open geometry, so it might mess with your simulation, so if possible please resolved the STL check errors.
        Svetlin Nikolov, Ex Phoenix team lead

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        • #19
          Aha! It's Corona, but in this case it produces the same results as V-Ray.

          However, in this case you also need to return the Interpolation of the TexUVW in the Dynamics rollout to 0.0 - it was set to 1.0. Check more info here: https://docs.chaos.com/display/PHX4M...ics-TextureUVW

          Cheers!
          Svetlin Nikolov, Ex Phoenix team lead

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          • #20
            Yeah, I'm using Corona and I also put the interpolation back to 0.0 and fixed open geometry on the stick. Now to get this melt to look correctly.

            Thanks!

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            • #21
              Glad you got it working!
              Svetlin Nikolov, Ex Phoenix team lead

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