I figured it out! Texture UVW was turned on in the dynamics rollout. I put it back to 0.0 and the texture worked correctly, but now My object no longer holds its shape. No matter how high I go on the scene scale. The only way it will stay, is if I turn the viscosity on the LiquidSrc to 1.0. But that will give me more of a thicker liquid when it melts at the top and I need it to be more like water.
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Particle Tuner not affecting object
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Aha! It's Corona, but in this case it produces the same results as V-Ray.
However, in this case you also need to return the Interpolation of the TexUVW in the Dynamics rollout to 0.0 - it was set to 1.0. Check more info here: https://docs.chaos.com/display/PHX4M...ics-TextureUVW
Cheers!Svetlin Nikolov, Ex Phoenix team lead
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