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  • Texture Bleed

    I thought I should start a new thread for this issue. My apologies if I shouldn't have.

    Is there a way to prevent this bleeding from one part of the texture to another? Notice how the red droplets (Circled in red) have white around them, when they are in the blue. Can I get rid of the white?
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  • #2
    I tried increasing my voxels to over 22 million, but the bleeding is still happening.

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    • #3
      Hey,

      Sorry for the late reply - this is how the TexUVW works for now - it sets the UVW of the vertices of the mesh according to the liquid.
      Then the texture coordinates get interpolated on the pixels between the vertices, so there is not blue-red discontinuity, since the texture is a gradient.

      We're looking into it though, maybe we can ​force out no interpolation between the TexUVW sampling and the material settings. We'll keep you posted.
      Georgi Zhekov
      Phoenix Product Manager
      Chaos

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      • #4
        Originally posted by georgi.zhekov View Post
        Hey,

        Sorry for the late reply - this is how the TexUVW works for now - it sets the UVW of the vertices of the mesh according to the liquid.
        Then the texture coordinates get interpolated on the pixels between the vertices, so there is not blue-red discontinuity, since the texture is a gradient.

        We're looking into it though, maybe we can ​force out no interpolation between the TexUVW sampling and the material settings. We'll keep you posted.
        Thank you Georgi for letting me know and yes, please let me know when you have a possible fix for this.

        -B

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