Hey all, is there a way to birth fluid from a material ID, much like you can with a poly ID?
I see vertex color and texture mask, but what I have is a 'disintegration' effect from a particle system that I would like the edges that are pure white, to birth fire. I have the material ID's set up for the event, but don't see any way to birth from Mat ID. So then I was wondering, is there a way to birth from object material color luminance, so if the whole object is set to black, and the effect area is set to pure white, then birth from only pure white areas. Are either of those possible? I'm using max 2022, vray5 and phoenix 4.4; so if these options are added in phoenix5, I have to wait a few days while the company is upgrading.
I see vertex color and texture mask, but what I have is a 'disintegration' effect from a particle system that I would like the edges that are pure white, to birth fire. I have the material ID's set up for the event, but don't see any way to birth from Mat ID. So then I was wondering, is there a way to birth from object material color luminance, so if the whole object is set to black, and the effect area is set to pure white, then birth from only pure white areas. Are either of those possible? I'm using max 2022, vray5 and phoenix 4.4; so if these options are added in phoenix5, I have to wait a few days while the company is upgrading.
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