I'm not very expereinced with Phoenix yet but I have a client who wants a perfect mirror water surface and to see a gliding bird just touch one talon in the surface and drag it. I can't seem to get the water to ever flatten out. I keep simulating longer and longer just to get to a flat state but that takes hours. I've turned 'Motion Inerta' and 'Air Effects' off. I don't have any wind in the scene anyway.
I know I'm getting some ripples from the sides of the container and I can make that much wider, but that's more particles to calculate.
Is there a way I can just get absolutely flat water at frame 0 so I can then bring in my dragging object?
I know I'm getting some ripples from the sides of the container and I can make that much wider, but that's more particles to calculate.
Is there a way I can just get absolutely flat water at frame 0 so I can then bring in my dragging object?
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