Hi,
Im trying to create a highly detailed beach wave crashing into an invisble wall / box right at the camera, but im running into "problems" with the grid resolution.
The problem is that I need a fairly large grid size to simulate and show the incoming waves, its currently at 240M cells ( creating 2gb files per frame ) but because the camera is pretty close to one end its still not detailed enough.
I tried to create a smaller sim box closer to the camera but the wave dynamics are far better if the sim box size is larger so waves have time to form.
Is there a better way to do this ? I dont really need the high resolution at the back with this fixed camera position, before I waste another night simulating; is it possible to create a cascade setup for something like this ? with a low res wave sim feeding a high res sim box close to the camera ? Any other best practices for something like this ?
Im trying to create a highly detailed beach wave crashing into an invisble wall / box right at the camera, but im running into "problems" with the grid resolution.
The problem is that I need a fairly large grid size to simulate and show the incoming waves, its currently at 240M cells ( creating 2gb files per frame ) but because the camera is pretty close to one end its still not detailed enough.
I tried to create a smaller sim box closer to the camera but the wave dynamics are far better if the sim box size is larger so waves have time to form.
Is there a better way to do this ? I dont really need the high resolution at the back with this fixed camera position, before I waste another night simulating; is it possible to create a cascade setup for something like this ? with a low res wave sim feeding a high res sim box close to the camera ? Any other best practices for something like this ?
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