Hi, I'm looking for some assistance in solving a weird instance with ocean mesh creating excessive noise artifacts instead of dissipating movement over distance. For example the shark swimming in the ocean template looks fine at the early stages, but then as the frames progress, the noise and artifacts become stronger. I'll post some pictures below.
The original workflow was that I made my own liquid simulation box, changed some parameters, added a shark with some extra velocity in the phoenix properties for the object and then simulated. It produced noisy artifacts.
Then I used the ocean template in place of my own settings and got the same artifacts that build up over time.
I then removed the shark completely and still the artifacts would grow over time.
I would think the turbulence would dissipate over time instead of growing. It acts like an add/multiply is happening and I need to throw a "slow operator" on it somehow.
These results were with and without displacement. Without displacement you can really see the issue. I also added mesh smoothing of 25 to see if that would help.
I am using max 2022, phoenix 5.1 build 20230420.
Any ideas?
The original workflow was that I made my own liquid simulation box, changed some parameters, added a shark with some extra velocity in the phoenix properties for the object and then simulated. It produced noisy artifacts.
Then I used the ocean template in place of my own settings and got the same artifacts that build up over time.
I then removed the shark completely and still the artifacts would grow over time.
I would think the turbulence would dissipate over time instead of growing. It acts like an add/multiply is happening and I need to throw a "slow operator" on it somehow.
These results were with and without displacement. Without displacement you can really see the issue. I also added mesh smoothing of 25 to see if that would help.
I am using max 2022, phoenix 5.1 build 20230420.
Any ideas?
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