If trying to sim the edge of some water cascading over a wall, what is the best way to blend the source of the water, with splashes and foam etc you can just conver to mesh and cut bits off easily.
Example here is a pool with water flowing over the edge into another pool below. it looks bit crazy at moment but you can clearly see the water line where the sim starts. how would you approach to calm that area? or even snip it off for rendering after the sim is complete?
Example here is a pool with water flowing over the edge into another pool below. it looks bit crazy at moment but you can clearly see the water line where the sim starts. how would you approach to calm that area? or even snip it off for rendering after the sim is complete?
Comment