Hi everyone!
Im trying to make a lava flowing that then falls over an edge, i tried the lava example scene but its not achieving the detail I need, so Im trying to get UV mapping to the surface so I can add detail in the shader. You can see the settings I'm using, and in the liquid Im using "inherit UV's from Source". But the UV's are getting very swirled around and stretched. Which I get is kind of natural in a water sim, but Im trying to get something a little more uniformed so I can texture it. Any tips or ideas to get a nice UV's flowing liquid?
The goal is to achieve mapping for something like this
Im trying to make a lava flowing that then falls over an edge, i tried the lava example scene but its not achieving the detail I need, so Im trying to get UV mapping to the surface so I can add detail in the shader. You can see the settings I'm using, and in the liquid Im using "inherit UV's from Source". But the UV's are getting very swirled around and stretched. Which I get is kind of natural in a water sim, but Im trying to get something a little more uniformed so I can texture it. Any tips or ideas to get a nice UV's flowing liquid?
The goal is to achieve mapping for something like this
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