I saw somebody else posted about this, but I didn't see a resolve, so i am posting my experience.
I was working on a scene when I encountered this, I then reproduced it in this test file.
Test File: https://www.dropbox.com/scl/fi/7tq78...8gad5epy5&dl=0
The initial fill seems to shrink by half when simulated and then has some explosive behaviour causing the simulation to be constantly the liquid to be thrown all around.
Example: https://www.dropbox.com/scl/fi/aaz5m...jqdmjk5xp&dl=0
If set the steps to 5 then the simulation shrinks less, and the explosive behaviour is minimised, although still present. It starts off light and get worse as the sim goes on.
Example: https://www.dropbox.com/scl/fi/2tc4w...za1cp9azn&dl=0
I have not encountered this issue before as itβs a very simple set up. Hopefully someone can shed some light on this.
Thanks!
β
I was working on a scene when I encountered this, I then reproduced it in this test file.
Test File: https://www.dropbox.com/scl/fi/7tq78...8gad5epy5&dl=0
The initial fill seems to shrink by half when simulated and then has some explosive behaviour causing the simulation to be constantly the liquid to be thrown all around.
Example: https://www.dropbox.com/scl/fi/aaz5m...jqdmjk5xp&dl=0
If set the steps to 5 then the simulation shrinks less, and the explosive behaviour is minimised, although still present. It starts off light and get worse as the sim goes on.
Example: https://www.dropbox.com/scl/fi/2tc4w...za1cp9azn&dl=0
I have not encountered this issue before as itβs a very simple set up. Hopefully someone can shed some light on this.
Thanks!
β
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