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Export fire with texture

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  • Export fire with texture

    hello and happy new year everyone!

    I'm a Cinema 4d user and I was trying to export fire made in Phoenix to Cinema4d. I managed it via VBD sequence but I don't have the textures of the flames, smoke and alpha channels.
    I wanted to understand if it's possible to do it or if there's just no way. Thank you​

  • #2
    Hello,

    I'm not sure I understand what you are trying to do, but the VDB format doesn't save any textures. It holds the voxel values such as temperature smoke amount, velocities etc. If you are trying to export the look (shader) you can save it as a render preset via the rendering tab.

    Cheers.

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    • #3
      Originally posted by zdravko_pavlov1 View Post
      Hello,

      I'm not sure I understand what you are trying to do, but the VDB format doesn't save any textures. It holds the voxel values such as temperature smoke amount, velocities etc. If you are trying to export the look (shader) you can save it as a render preset via the rendering tab.

      Cheers.
      HI,

      I wanted to say that so far I have only managed to export the VBD sequence so I have the whole fire scene. But now I wanted to understand if there is a way to export the texture sequence so that I can render it in Cinema 4D again with vray​

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      • #4
        The VDB file format only has the voxel values such as temperature amount, smoke amount, velocity amount etc. It is an universal cross platform format and you can read it in any application that reads VDBs. Vray has VolumeGrid that can do that. Then you have to set the shader (how the volume data looks) in the rendering section for that volume grid.
        Here is a link to the documentation page.
        https://docs.chaos.com/display/VC4D/VolumeGrid

        If you have the look already set up in some other software, you can export the settings as a render preset and load it in the volume grid (as a render preset). The render settings control how bright the flame is. How thick the smoke is and so on. There are no textures involved. If you want to have your fire and smoke as a texture sequence however, You'll have to render it, not export it. it will be flat and you'll have to apply it to a material/shader on a flat plane for example. You won't be able to orbit around it and see it from a different angle.

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        • #5
          Turns out that the render presets loading is not implemented in Cinema 4D yet. You'll have to manually transfer your render settings. In what software did you make the simulation in a first place? You can open the render settings dialog, write down the settings and replicate the emission curve into Cinema 4D.

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          • #6
            hi zdravko_pavlov1​,

            I did it! the problem is that I didn't export all the data from Max (grid smoke, grid rgb, grid texture uvw... etc) Now it works
            Attached Files

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            • #7
              Too bad though that I can't view it in Vantage like in max.

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