I am working on a job and have 150 configurable fireplaces. The "Bed" type is rocks beads, or logs. All of these have different fires. i noticed i can't script the visibility of the different Phoenix nodes with my scene controller. Is there a better way to script this so that it works with a Custom Attribute like this?
I just wanted to make it so i could configure everything with one node. Currently i have layers i just have to swap out, but with so many options, and renders taking 8 hours each, a mistake is more likely and costly time wise.. Scripting would nail it down.
Curious if anyone has any suggestions.
Thought, if i made a Dummy, and parented everything in a layer to a dummy, then had the script scale the dummy to 0, would it still calculate at render time? If not, that could be a solution.
I just wanted to make it so i could configure everything with one node. Currently i have layers i just have to swap out, but with so many options, and renders taking 8 hours each, a mistake is more likely and costly time wise.. Scripting would nail it down.
Curious if anyone has any suggestions.
Thought, if i made a Dummy, and parented everything in a layer to a dummy, then had the script scale the dummy to 0, would it still calculate at render time? If not, that could be a solution.
Comment