Hi All.
I'm looking for any tips on running simulations faster (who isn't?).
As an example the particular project i'm working on at the moment has had me running and re-running a modified version of the ink in water example file which has had a vortex added to spin the "ink" round in a glass container, using a maya vortex field and attempting get it to clump together towards the end of the animation (1st with a bind force which wasn't really working for what i was wanting, so i used another object to compress the particles together).
I found myself running and re-running sims to direct the effect and look, which is normal, but i'm at a bit of a loss as to what i can do to work faster.
I've also recently learned that reducing the amount of threads for simulating can have a positive effect on boosting simulation times and using just one NUMA node (i have 2 available of 56 threads each)
obviously the bigger/grander the sim is, the longer it will take, but most of what i'm doing is small scale stuff for now.
is it simply going to be down to lowering the resolution of the grid to start with and then upping it when approaching the time for final sim and render?
is the re-simulation section automatic nowadays?
if you have any tips or useful information I'd be very appreciative.
Thanks for reading
D
I'm looking for any tips on running simulations faster (who isn't?).
As an example the particular project i'm working on at the moment has had me running and re-running a modified version of the ink in water example file which has had a vortex added to spin the "ink" round in a glass container, using a maya vortex field and attempting get it to clump together towards the end of the animation (1st with a bind force which wasn't really working for what i was wanting, so i used another object to compress the particles together).
I found myself running and re-running sims to direct the effect and look, which is normal, but i'm at a bit of a loss as to what i can do to work faster.
I've also recently learned that reducing the amount of threads for simulating can have a positive effect on boosting simulation times and using just one NUMA node (i have 2 available of 56 threads each)
obviously the bigger/grander the sim is, the longer it will take, but most of what i'm doing is small scale stuff for now.
is it simply going to be down to lowering the resolution of the grid to start with and then upping it when approaching the time for final sim and render?
is the re-simulation section automatic nowadays?
if you have any tips or useful information I'd be very appreciative.
Thanks for reading
D
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