Hi, im after some tips or process on the best route to go down to get the effect of smoke signals using Maya
Right now i have a standard sim setup with an emission of smoke over a few frames then to 0 to get a puff effect, this goes up into the air and slowy dissipates over a period of time. With this repeated i get a nice puff of smoke like a smoke signal.
What i would like to do is have a natural looking puff of smoke travel up into the sky and slowly form a shape like a simple cube, triangle, star but still keep the effect of the smoke acting like smoke as it drifts up and dissipates so it takes the form of the shape enough so you can visually see it has but then it goes back into a normal smoke cloud if this makes sense
I have tried to form the shape from emission but with surface force or volume inject it just ends up like a normal smoke sim and goes into a mushroom effect.
I have also tried the body force which i cant get to hold the shape straight away.
If i have a cube in the sky it mushrooms up as usual goes past the cube then starts to come back down to fill the cube, no matter what i tweak within the parameters i cant seem to get it to hold the shape from the start but look natural
Am i going down the right route for this effect or am i missing something else that would help?? Any help appreciated!
Right now i have a standard sim setup with an emission of smoke over a few frames then to 0 to get a puff effect, this goes up into the air and slowy dissipates over a period of time. With this repeated i get a nice puff of smoke like a smoke signal.
What i would like to do is have a natural looking puff of smoke travel up into the sky and slowly form a shape like a simple cube, triangle, star but still keep the effect of the smoke acting like smoke as it drifts up and dissipates so it takes the form of the shape enough so you can visually see it has but then it goes back into a normal smoke cloud if this makes sense
I have tried to form the shape from emission but with surface force or volume inject it just ends up like a normal smoke sim and goes into a mushroom effect.
I have also tried the body force which i cant get to hold the shape straight away.
If i have a cube in the sky it mushrooms up as usual goes past the cube then starts to come back down to fill the cube, no matter what i tweak within the parameters i cant seem to get it to hold the shape from the start but look natural
Am i going down the right route for this effect or am i missing something else that would help?? Any help appreciated!
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