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  • Accurate Slow-Dripping Water

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    I've been struggling to get a good looking slow-dripping water effect as seen above. I've tried everything I can think of, but the water just refuses to cling to the underside of the surface and runs off. High viscosity helps a little bit but it forms unnatural clumps at the top of an object and the droplets at the bottom dont form a nice teardrop shape. I've attached an example of what I'm looking for animation-wise (from realflow). Is this possible in phoenix?

    Thanks!!

    https://www.youtube.com/watch?v=iDd1XRlt3N8
    Last edited by sean_redmond; 09-07-2024, 02:04 PM.

  • #2
    Based on the yotube video I created a similar setup. By balancing the viscosity, surface tension and stickiness I was able to get something similar.
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    • #3
      Originally posted by Anthonyyg View Post
      Based on the yotube video I created a similar setup. By balancing the viscosity, surface tension and stickiness I was able to get something similar.
      This looks awesome, thank you! I am trying to figure out how to get the drip much slower though, as I can't seem to have it hang there for any reasonable amount of time before falling. I could always slow down the time scale but then the drop falls very slowly when it does eventually fall, which gives it a slow-mo effect that I'm trying to avoid.

      Ultimately I'll need to have lots of these drops hanging on the underside of a pipe like in the picture above. Thanks so much for your help so far!

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