Hi,
I'm creating a animation of an object dropping into a fish tank and creating a large splash. From the tests I've done, the splashes looks much better when the scene scale is increased to somewhere between 10 or 15, but of course the speed of the splash then feels very unrealistic. Is there some kind of formula for how much I should increase the time scale so that the water splashes and falls at the correct pace?
I've found that when I simulate the scene at a scene scale of 1 I cannot get enough resolution and steps to make the water look realistic in a reasonable amount of simulation time (12 hours for 150 frames, Intel i9 14900k). But maybe I'm underestimating how much processing time I really need to get a good simulation?
Any advice would be much appreciated, I don't use phoenix very often.
I'm creating a animation of an object dropping into a fish tank and creating a large splash. From the tests I've done, the splashes looks much better when the scene scale is increased to somewhere between 10 or 15, but of course the speed of the splash then feels very unrealistic. Is there some kind of formula for how much I should increase the time scale so that the water splashes and falls at the correct pace?
I've found that when I simulate the scene at a scene scale of 1 I cannot get enough resolution and steps to make the water look realistic in a reasonable amount of simulation time (12 hours for 150 frames, Intel i9 14900k). But maybe I'm underestimating how much processing time I really need to get a good simulation?
Any advice would be much appreciated, I don't use phoenix very often.
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