Hi, I'm having difficulty getting the Inherit TexUVW from Geometry to work within Maya
I basically have an animated texture black and white on my emitter which is just a box with Uvs all setup.
This box emits liqiud for one frame and i want the texture on the emit box to carry over onto the mesh of the liquid.
I have followed the documentation as best i can, so i have the Inherit TexUVW checked on in the liquid source, in the Simulator i have the Grid Texture UVW checked on in the Output tab etc
How can i see if this is working in the viewport of Maya, i cant seem to get the shader and Uvs onto the mesh and see it in the viewport.
Can you help with the correct process to get this to work in the viewport but also at render time please
Cheers
I basically have an animated texture black and white on my emitter which is just a box with Uvs all setup.
This box emits liqiud for one frame and i want the texture on the emit box to carry over onto the mesh of the liquid.
I have followed the documentation as best i can, so i have the Inherit TexUVW checked on in the liquid source, in the Simulator i have the Grid Texture UVW checked on in the Output tab etc
How can i see if this is working in the viewport of Maya, i cant seem to get the shader and Uvs onto the mesh and see it in the viewport.
Can you help with the correct process to get this to work in the viewport but also at render time please
Cheers
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