Is there anything I can do to have the smoke fade gradually in for the attached setup?
The smoke is created on a hemispherical mesh and is then pushed towards a sphere which it collides with.
I'd like to make only the smoke that has left the source mesh visible and get rid of that concentration around the source mesh.
The smoke is created on a hemispherical mesh and is then pushed towards a sphere which it collides with.
I'd like to make only the smoke that has left the source mesh visible and get rid of that concentration around the source mesh.
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