I have an assumption something changed and i would love to hear your opinion on it.
With the latest phoenix i have some troubles gaining control over the splash size in a typical boat wake setup
and i'm wondering, if it's still true, what is written in the stormy sea tutorial:
Because to me, it seems, nowadays the splash amount setting is somehow limited or capped to the cell size.
If the maximum is reached, there won't be more splashes particles generated, no matter how high you raise the splash amount.
Back in the days it was like in the tutorial and i was able to get away with a low cell size (but large grid) and was able to iron out the low grid with high splash settings,
able to produce nice small splashes and foam patterns.
Now it seems, even with a way smaller cell size, the splashes are always way bigger that i would expect and also less in amount.
Playing around with the shader settings, i.e. make them smaller or the split settings is a bit challenging to control and won't give me the same results.
With the latest phoenix i have some troubles gaining control over the splash size in a typical boat wake setup
and i'm wondering, if it's still true, what is written in the stormy sea tutorial:
Because to me, it seems, nowadays the splash amount setting is somehow limited or capped to the cell size.
If the maximum is reached, there won't be more splashes particles generated, no matter how high you raise the splash amount.
Back in the days it was like in the tutorial and i was able to get away with a low cell size (but large grid) and was able to iron out the low grid with high splash settings,
able to produce nice small splashes and foam patterns.
Now it seems, even with a way smaller cell size, the splashes are always way bigger that i would expect and also less in amount.
Playing around with the shader settings, i.e. make them smaller or the split settings is a bit challenging to control and won't give me the same results.
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