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    I'm working on creating some mist elements to put around some landscapes. I have things looking pretty good, but I'm wondering if it's possible to make the visibility of the mist fade in over 20 voxels or so after it is emitted, so the shape of the emitter isn't super obvious.

    Thanks.
    - Geoff

  • #2
    Hey,
    Can you tell us a bit more about your setup - how do you create and render the mist? Is it with the volume shader or with the Particle shader?

    Can you show us a screenshot?
    Georgi Zhekov
    Phoenix Product Manager
    Chaos

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