I'm trying to render a point cloud from tyFlow that has vertex colors mapped from underlying geo. I would like to render those with the point shader, but using the vertex color map in the point shader doesn't pick up the vertex colors from the particles, I have also tried exporting a PRT and then loding via the PRT loader, the color comes through wit the PRT, but is there a way to get those colors into the point shader?
Thanks.
Thanks.
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