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Point shader color from vertex color or PRT color.

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  • Point shader color from vertex color or PRT color.

    I'm trying to render a point cloud from tyFlow that has vertex colors mapped from underlying geo. I would like to render those with the point shader, but using the vertex color map in the point shader doesn't pick up the vertex colors from the particles, I have also tried exporting a PRT and then loding via the PRT loader, the color comes through wit the PRT, but is there a way to get those colors into the point shader?
    Thanks.
    Gavin Jeoffreys
    Freelance 3D Generalist

  • #2
    Managed to find the solution here.
    https://www.youtube.com/watch?v=FA90...SvetlinNikolov
    Gavin Jeoffreys
    Freelance 3D Generalist

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