Hey guys,
Been trying for the past week to get something as close to the attached image as possible. I've tried using temperature sims, but they end up more wispy then bulgy. Smoke sims get close, but I was wondering if anyone had any thoughts on getting close to the image? I was also wondering how I might use the emission controls to get the light pouring through the cracks rather than using a V-Ray area light, because the emission has a nice sub surface effect going on but I couldn't figure out how to utilize one of the channels properly.
Any help is much appreciated!
Been trying for the past week to get something as close to the attached image as possible. I've tried using temperature sims, but they end up more wispy then bulgy. Smoke sims get close, but I was wondering if anyone had any thoughts on getting close to the image? I was also wondering how I might use the emission controls to get the light pouring through the cracks rather than using a V-Ray area light, because the emission has a nice sub surface effect going on but I couldn't figure out how to utilize one of the channels properly.
Any help is much appreciated!
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