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ID channel to mask the smoke

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  • ID channel to mask the smoke

    Is there a way to render a ID channel like MatID or MultmatteID for the smoke?
    what I need is the smoke on a channel to make some color correction in post.

    thanks for helping

    best regards
    themaxxer
    Pixelschmiede GmbH
    www.pixelschmiede.ch

  • #2
    I'm afraid there the answer is no.

    Regards,
    Ivo
    ______________________________________________
    VRScans developer

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    • #3
      very bad.
      so I turn this into a request!
      this is absolutely necessary!

      best regards
      themaxxer
      Pixelschmiede GmbH
      www.pixelschmiede.ch

      Comment


      • #4
        a'm not sure about the details. you mean a separate render element for the smoke (or not?) but this part with the ID is slightly unclear. can you describe with more details what is the concept, if is not very complicated we can include it in the next service pack.

        regards,
        ivo
        ______________________________________________
        VRScans developer

        Comment


        • #5
          I would like to have the option to render a render element like an ObjectID for the PhoenixFD (smoke). It would be nice if it works with the MultiMatteElement from vray.

          regards
          themaxxer
          Pixelschmiede GmbH
          www.pixelschmiede.ch

          Comment


          • #6
            we will include phoenix specific render elements at some point, but until now only the common render elements are supported in geometry mode.

            regards,
            ivo
            ______________________________________________
            VRScans developer

            Comment


            • #7
              this would be great. thanks. in the meanwhile I render a separate alpha channel.

              best regards
              themaxxer
              Pixelschmiede GmbH
              www.pixelschmiede.ch

              Comment


              • #8
                What about atmosphere channel ? It is not smoke or fire specific, but it can help in general.
                I just can't seem to trust myself
                So what chance does that leave, for anyone else?
                ---------------------------------------------------------
                CG Artist

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                • #9
                  hm, I have made a test but the channel is empty (black). how to use it?

                  best regards
                  themaxxer
                  Pixelschmiede GmbH
                  www.pixelschmiede.ch

                  Comment


                  • #10
                    Well this wont really work if i am not mistaken. If i got the request right you are asking for a kind of Multimatte for the different Channels ?
                    If so than this doesnt work too well as a pixel may containt a lot of differently weighted fragments for a lot of different channels (at different depths etc)
                    So when using a matte generated from the fragment weights of a specific channels you will also be color correcting the other Channels in your RGB of course.
                    So best would be render-elements for different channels that can than be plus-ed on top of each other to generate the RGB so you can treat them
                    seperately before plus-ing.

                    Regards,
                    Thorsten

                    Comment


                    • #11
                      I don't get it. all I want is a simple render element to cutout the smoke separately to make some post production. It is working on alpha channel too, so it should be possible to render to another channel too?!

                      best regards
                      themaxxer
                      Pixelschmiede GmbH
                      www.pixelschmiede.ch

                      Comment


                      • #12
                        K, the problem is that within a single pixel you might easily have smoke and fire generating the final pixel color. So if you cutout with a mask this pixel would still have the fire value in the RGB.
                        If you have fire/smoke on different renderelements you can really tweak them seperatly. Unless you render to deeppixel formats (and have the tools to work with the data) this is always an issue
                        sadly.

                        Regards,
                        Thorsten

                        Comment


                        • #13
                          i got the request so; that he wants a the posibiltity to give Phoenix a map id so he has the posibility to do some nice color corrections in post with the matte from the map id.
                          since he "only" wants to tweak some smoke this would work fairly well. but as i understand thorsten, it would get a bit more complicated if there is a falme with smoke and so on...

                          so: isen't there any posibility yet to get sort of a mask or a map id for the smoke? i checked the help briefly but couldn't find anything...

                          im not a pro in compositing as others seem to be in here, but isn't that essential?
                          best regards
                          MathTheRender

                          emoticom AG
                          www.emoticom.ch

                          Comment


                          • #14
                            how to use it?
                            It works like this in my Vray 12
                            Attached Files
                            I just can't seem to trust myself
                            So what chance does that leave, for anyone else?
                            ---------------------------------------------------------
                            CG Artist

                            Comment


                            • #15
                              Couldn't you sort of hack this by applying a Red-only shader to your fire and a Green-only shader to your smoke, and then masking them by channel in your post app?

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