We want to emit smoke from a POLY ID of an object THEN on Frame 30, have the smoke stop emitting over a course of 15 frames adn continue the animation as the existing smoke exits.
I thought, we could animate the "DISCHARGE" over time from a value of "10" at frame 30, and a value of "0" at frame 45.
However, it seems that at the frame where the value becomes "0", the residual smoke from the source "abruptly pops off".
Is the "Discharge" the parameter best for this, or is there a better method. I am sure it is user error as this is a VERY SIMPLE thing, so any thoughts?
After adjusting the rendering transparency, it did not resolve...
Thanks!
I thought, we could animate the "DISCHARGE" over time from a value of "10" at frame 30, and a value of "0" at frame 45.
However, it seems that at the frame where the value becomes "0", the residual smoke from the source "abruptly pops off".
Is the "Discharge" the parameter best for this, or is there a better method. I am sure it is user error as this is a VERY SIMPLE thing, so any thoughts?
After adjusting the rendering transparency, it did not resolve...
Thanks!
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