I'm really having a hard time understanding what the Fuel channel does and more importantly, how it should be used.
In my mind, when talking about fire -- fuel is some coals, or maybe a piece of wood which is initially ignited to then converted into heat and light energy (fire).
When I visualize the 'fuel channel', I'm seeing something resembling smoke. This doesn't seem like "fuel" to me (it isn't very wood-like), and that's why I don't understand the term's usage in Phoenix.
Here is an example of what I'd like to do -- I think it would be very educational for me...
I would like to know how to set up a simulation in which a wood log (a cylinder placed at a 45 degree angle let's say) will begin burning from the lower end and the fire will propagate up to the other end of the log. I don't want to do this using an animated map, but through Phoenix's own natural propagation.
Secondarily, I'd like a second log (a cylinder positioned vertically above the higher end of the first log) to be shown initially dormant. I would like to see that second log 'catch' fire as the flames propagate up the first log.
Based on what I've read in the documentation, I don't have the slightest idea on how to set this up.
Please, someone, describe the basic procedure, or even supply a sample file. I would be most appreciative.
In my mind, when talking about fire -- fuel is some coals, or maybe a piece of wood which is initially ignited to then converted into heat and light energy (fire).
When I visualize the 'fuel channel', I'm seeing something resembling smoke. This doesn't seem like "fuel" to me (it isn't very wood-like), and that's why I don't understand the term's usage in Phoenix.
Here is an example of what I'd like to do -- I think it would be very educational for me...
I would like to know how to set up a simulation in which a wood log (a cylinder placed at a 45 degree angle let's say) will begin burning from the lower end and the fire will propagate up to the other end of the log. I don't want to do this using an animated map, but through Phoenix's own natural propagation.
Secondarily, I'd like a second log (a cylinder positioned vertically above the higher end of the first log) to be shown initially dormant. I would like to see that second log 'catch' fire as the flames propagate up the first log.
Based on what I've read in the documentation, I don't have the slightest idea on how to set this up.
Please, someone, describe the basic procedure, or even supply a sample file. I would be most appreciative.
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