I've finished a simulation of liquid pouring into and splashing out of a Martini glass. The best part of the action all happens within about 1 second so I tried using the Input play speed to slow things down for rendering (using Vray 1.5 sp5 - local rendering). I used 0.25 play speed and the result achieves a quarter speed playback but the motion is very odd with lots of stopping and starting. I noticed the blend method was on default Linear so I tried rendering again using velocity blending but the render crashes around frame six just before any liquid is visible in the render:
UNHANDLED EXCEPTION: Broadcasting
NOTIFY_RENDER_PREEVAL
Last marker is at . \src\globillummap.cpp, line 1416:
GlobalIllumMap::buildlightmap(){1}
etc...
Is this a bug or is there a reason for the error?
Many thanks for any help.
UNHANDLED EXCEPTION: Broadcasting
NOTIFY_RENDER_PREEVAL
Last marker is at . \src\globillummap.cpp, line 1416:
GlobalIllumMap::buildlightmap(){1}
etc...
Is this a bug or is there a reason for the error?
Many thanks for any help.
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