How would one go about applying coarse or fine displacement to part of a simulated fluid?
For example, if I have fluid splashing out of a glass could I apply a slight noise displacement to the splash to enhance it's physical form but not displace the fluid in the glass? (especially the fluid which is against the inside of the glass as we don't want it poking through side of the container.)
For example, if I have fluid splashing out of a glass could I apply a slight noise displacement to the splash to enhance it's physical form but not displace the fluid in the glass? (especially the fluid which is against the inside of the glass as we don't want it poking through side of the container.)
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