i'm trying to simulate a valve closing a pipe of water, but the water travels through my collision object.
the interaction is fine if the water hits a closed valve being opened, but not the other way around.
if i lower my collision object into the stream of water, it passes right through it. increasing max steps under advection helps a little, but then other things start to freak out, does anyone have any tips on settings i could try?
the interaction is fine if the water hits a closed valve being opened, but not the other way around.
if i lower my collision object into the stream of water, it passes right through it. increasing max steps under advection helps a little, but then other things start to freak out, does anyone have any tips on settings i could try?
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