Alright i think i saw something like this in another post but cant seem to find it again.
So i have a big bucket that i fill up by emitting from the bottom polygon.
Then the bucket is animated to pour the liquid. Problem is, there's always liquid passing through the mesh at some places when it move.
Cranked the SPF lower limit to 20 wich is the maximum and it seem to help a little but not completely. And its way longer to calculate.
The animation of the bucket is'nt that fast neither so i wonder why it has a hard time updating to keep the fluid inside?
Thx.
Jay.
So i have a big bucket that i fill up by emitting from the bottom polygon.
Then the bucket is animated to pour the liquid. Problem is, there's always liquid passing through the mesh at some places when it move.
Cranked the SPF lower limit to 20 wich is the maximum and it seem to help a little but not completely. And its way longer to calculate.
The animation of the bucket is'nt that fast neither so i wonder why it has a hard time updating to keep the fluid inside?
Thx.
Jay.
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