I have a simple geometry object -- it's a plane which was modified slightly to create a gradual slope and a slight channel within it.
I'm using Phoenix to pour liquid (from a very low height) on top of this object but the liquid is behaving strangely. For the most part it's acts normal, but some "branches" of the liquid are flowing uphill and there are no wind forces or anything that would cause this.
Can you explain what's happening or what setting I can change to fix it? Incidentally, I'm using the same basic settings that are in that McCarthy video tutorial for liquid -- the one that shows a pipe pouring liquid into a Jammed simulator.
I'm using Phoenix to pour liquid (from a very low height) on top of this object but the liquid is behaving strangely. For the most part it's acts normal, but some "branches" of the liquid are flowing uphill and there are no wind forces or anything that would cause this.
Can you explain what's happening or what setting I can change to fix it? Incidentally, I'm using the same basic settings that are in that McCarthy video tutorial for liquid -- the one that shows a pipe pouring liquid into a Jammed simulator.
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