Ive created a basic phoenix fire. The GI created is pretty spoltchy. Is there a way of either 1. turning off GI or to smooth out the GI ? Any other solutions would be appreciated.
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Phoenix FD 1.2 splotchy GI - any help
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Yes, I realise there are a lot of good reasons for upgrading but for this one particular job its just odd that GI exclusion is not an option for 1.2.
By the way, the same scene I was having overbright issues with...do you require all the texture maps etc...what is the email address I can send this to ?
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Steve, a possible solution for you is to place a vraylight set to portal in front of the fire. That way any light rays from the fire will hopefully be cleaned up by the portal
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i think there was a way to make it render faster and better by using the vray atmospheric and lightcache.
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MSN addresses are not for newbies or warez users to contact the pros and bug them with
stupid questions the forum can answer.
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Check this out steve-
http://www.spot3d.com/phoenix20/tips.htm#3 - Rendering with an external volumetric shader
Its for phoenix 2 but the principles are the same.
It just allows you to render phoenix through VRay environment fog
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the GI splotches are a problem for vray fog too, and for any self illuminated object as well. my advice is to download the demo of phoenix 2.0, and to use it for the rendering, it is NOT limited, only the simulation needs a license.______________________________________________
VRScans developer
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