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Is Phoenix improving someway ? Lack of tutorials covering liquid simulation and more

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  • Is Phoenix improving someway ? Lack of tutorials covering liquid simulation and more

    I t is a shame!!
    I am fed up with the lack of more advanced documentation ,like Realflow, Naiad or Fume Fx have everywhere!
    judging for the time lapse of our Hopes.They won't do anything about it.
    nothing improved or changed since the spetacular release.
    Liquids should have more tutorials , not just a miserable one ,and
    this forum is like a developer's club, they don't care about the end user.
    I am not able to use Phoenix Fd for my purposes, and I am already
    regreting the expensive purchase I have dozens of expensive software,
    But I'd never received a reply from support like that before , telling me to be content with what I have.
    We can't cover the whole functionality they say.
    Is Phoenix Fd the reason Chaos is called that ?
    Make it happen.

  • #2
    Maya version is improving. Can't say, that toward naiad liquids, I think it is not possible. 3dsmax looks like frozen.

    What kind of tutorial do you miss ?

    P.S. There's a lack of functions, still not incorporated into the phx. F.e. foam/splash simulations, that can't be separated - very bad So, you won't use 'em in production at all. The liquids are still very basic. It is indeed suited better for a large scale simulations, from my experience...
    Let us hope, chaos guys are still believe in phx
    Last edited by Paul Oblomov; 05-06-2012, 03:05 PM.
    I just can't seem to trust myself
    So what chance does that leave, for anyone else?
    ---------------------------------------------------------
    CG Artist

    Comment


    • #3
      There is of course work being done on Phoenix; the things that we did for the Maya version will go into the 3ds Max version as well. However it is never as simple as "make it happen"

      To repeat Paul's question, what kind of tutorials would be more useful to you than the ones that we have already?

      Best regards,
      Vlado
      I only act like I know everything, Rogers.

      Comment


      • #4
        Vlado and Paul.
        I use 3ds Max 2012 and 2013 , the last one limited as it is not compatible with any plugins yet.
        The example scenes can't be considered tutorials,and Phoenix sources aren't there to make it harder to understand.
        The basic functionality of liquid and foam was covered just because , Chaos had to prove that it was there, with at least one tutorial isn't ?
        , and it remains like this so far.
        Maya version is developing , and Max was abandonned ,despite it was released first atracting a lot of press attention.
        In this forum the subject of the need for more tutorials , has been already touched , is not like ,I am saying an absurd, and I am sure I am not alone
        Because Without documentation Phoenix is confusing ,if you are doing any other thing but a glass of water, you have to rely on the presets,
        but they are not suitable for most scenes
        .What about a complete video tutorial, forget the glasses for some time will you ?
        Qualified people can make a tutorial more like the pool , but explaining step by step , Why the liquid object voxels are inscribed ,the method is classic , has 60 steps instead
        of 4 , needs higher resolution for foam , and most important, the Boundary conditions, those topics are so uncovered.I made a swell simulation that rendered beautifully ,
        but tried every combination of Jammed both - or +, open it or closed hell of it, but fact is the water wouldn't be contained kept behaving odly.
        I can use the forum , but you'd save one line answers , that have to be further explained with one basic video tutorial, for us dummies if compared to developers,
        a tutorial on How you've created the Coast
        this is a recent example and ,Why Do you have to use those boundaries, and Why they don't do anything for other files alike .
        A basic Cantasia or Camstudio and 30 minutes on the Max/Phoenix interface is all that one need ,doesn't have to be one of you Senior Guys,
        but any qualified Guy or Girl who understands Well Phoenix FD 2.0 Liquid simulations.
        I still think Phoenix FD and Vray are Genius work, Love you Guys,but Phoenix needs a litlle more attention from Chaos right ?
        Which tutorials still needed ? may I suggest 1/100 of the Vray tutorials over the net ?to start with ?
        Need a production scene file, I have one a Bay sim that I can't achieve with Phoenix so far !See the atached picture.
        That's right I am counting on Phoenix for my Production water simulations , if I can.Click image for larger version

Name:	Mermaid_Bay.jpg
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ID:	845597
        The day I have learned from you Guys , I will take my Camstudio and record it myself, and give it to You Tube.
        Don't take my evil seriously , I am actually a nice Guy.
        Last edited by lzmihich; 05-06-2012, 06:40 PM. Reason: Grammar

        Comment


        • #5
          Ok then; will see what can be done about it and push those tutorials out sooner rather than later.

          Best regards,
          Vlado
          I only act like I know everything, Rogers.

          Comment


          • #6
            so, in few words - you find the pool scene good enough for your needs, but cant achieve the same result?
            ______________________________________________
            VRScans developer

            Comment


            • #7
              You can contact me in skype (my nick with no spaces). I have some time to help ya
              I just can't seem to trust myself
              So what chance does that leave, for anyone else?
              ---------------------------------------------------------
              CG Artist

              Comment


              • #8
                Thank you very much.
                I really care about the development of Phoenix FD , and I am sure the level
                of realism the pool scene achieved is good enough for me.
                I stumble in details like the Boundaries configuration ,I consider that my
                main problem because I am already simulating water and foam and rendering it.
                Can't control the flow of water Though , or use properly the geometry with
                another Phoenix source to propel the water movement.
                I am of course using the trick of 100 for the first frame and 0 for the second and
                I use brush mode for the main source, to make it short, I am close to a good result.
                I really came close to have a bay scene with splashes
                I am sure with that push from you experts, I'll be able to use it the way I intend to.
                Thank you for the attention and prompt reply , from you Vlado and Paul.
                I really apreciated.

                Comment


                • #9
                  Thank you very much.
                  I really care about the development of Phoenix FD , and I am sure the level
                  of realism the pool scene achieved is good enough for me.
                  I stumble in details like the Boundaries configuration ,I consider that my
                  main problem because I am already simulating water and foam and rendering it.
                  Can't control the flow of water Though , or use properly the geometry with
                  another Phoenix source to propel the water movement.
                  I am of course using the trick of 100 for the first frame and 0 for the second and
                  I use brush mode for the main source, to make it short, I am close to a good result.
                  I really came close to have a bay scene with splashes
                  I am sure with that push from you experts, I'll be able to use it the way I intend to.
                  Thank you for the attention and prompt reply , from you Vlado and Paul.
                  I really apreciated.

                  Comment


                  • #10
                    I am of course using the trick of 100 for the first frame and 0 for the second and
                    beware of this method, sometimes 100 is not enough, better use a very big value, 1000 or above.
                    ______________________________________________
                    VRScans developer

                    Comment


                    • #11
                      If you can help me trough skype or e-mail , I would apreciate it Paul.
                      replying to your statement.

                      Comment


                      • #12
                        Sure
                        . . . . . . .
                        I just can't seem to trust myself
                        So what chance does that leave, for anyone else?
                        ---------------------------------------------------------
                        CG Artist

                        Comment

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