In Phx 2.0 I have a wave tank setup and am trying to generate bubbles rising into the shot. It is important that the bubbles are not simple spheres (i.e. foam particles) as they must be seen to be buffeted and distorted by the surrounding liquid.
At the moment I am doing this with a spinning paddle (out of shot) which creates the bubbles but also generates a lot of turbulence at the surface of the liquid.
Is there a more efficient way of creating extra bubbles in liquid?
Thanks
At the moment I am doing this with a spinning paddle (out of shot) which creates the bubbles but also generates a lot of turbulence at the surface of the liquid.
Is there a more efficient way of creating extra bubbles in liquid?
Thanks
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