Hi,
I found a sample scene(phx_pillar.ma) how to use PhoenixFD with DMM. It is working great but it is not easy to figure it out.
Do I just need to connect outputSurfaceShape to phxsource_set1 using Relationship Editor? Is that all?
And I am not sure why there are two phxsource_set(phxsource_set1 and phxsource_set2) just for 1 phxsoure?
One more thing, why do we need to set animation key for SPF Lower Limit?
Is there any tutorial for that or could you give me a help with a simple tutorial or description to make it?
Thank you for all the nice new features!!!
Best Regards,
Sangho Jung.
Edit: I think this is a wrong place to write about V-Ray for PhoenixFD Beta. Sorry about that.
I've been digging into the scene and almost got it.
Simulator:
Object Velocity -> Per Vertex
Source:
Discharge Modifiers->source: Speed and Position Y
But I don't still understand why there are key animation for SPF Lower Limit and why there are two phxsource_sets.
Thanks once again!!
I found a sample scene(phx_pillar.ma) how to use PhoenixFD with DMM. It is working great but it is not easy to figure it out.
Do I just need to connect outputSurfaceShape to phxsource_set1 using Relationship Editor? Is that all?
And I am not sure why there are two phxsource_set(phxsource_set1 and phxsource_set2) just for 1 phxsoure?
One more thing, why do we need to set animation key for SPF Lower Limit?
Is there any tutorial for that or could you give me a help with a simple tutorial or description to make it?
Thank you for all the nice new features!!!
Best Regards,
Sangho Jung.
Edit: I think this is a wrong place to write about V-Ray for PhoenixFD Beta. Sorry about that.
I've been digging into the scene and almost got it.
Simulator:
Object Velocity -> Per Vertex
Source:
Discharge Modifiers->source: Speed and Position Y
But I don't still understand why there are key animation for SPF Lower Limit and why there are two phxsource_sets.
Thanks once again!!
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