So think I understand the SPF limits a little bit more after finding some great posts by Ivaylo. I liked the one stating that Phoenix calculates its own internal SPF and that can unclamp the upper and lower limits to find the "natural" spf for your particular simulation.
However my team has found some of the example scenes for smoke and such have lower SPF limits of values like .01 Isn't that like telling phoenix to jump every 10 frames? Setting it to 2.0 I see it makes it sample a minimum of .5 frames. (frame/2) so wouldn't (frame/.01) force it to skip frames?
Also it seems to make our large scale cloud and smoke simulations look nicer :0) so I'm not complaining, just looking for more understanding and insight.
LOVING the tools guys, thank you!
Dave
However my team has found some of the example scenes for smoke and such have lower SPF limits of values like .01 Isn't that like telling phoenix to jump every 10 frames? Setting it to 2.0 I see it makes it sample a minimum of .5 frames. (frame/2) so wouldn't (frame/.01) force it to skip frames?
Also it seems to make our large scale cloud and smoke simulations look nicer :0) so I'm not complaining, just looking for more understanding and insight.
LOVING the tools guys, thank you!
Dave
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