Hi,
Please excuse this repeated question, but the responses I found while searching the forum were old and may relate to the 3dsmax-version.
First I would like to ask what would be your best bet on how to approach creating a large scale ocean using phoenix?
Second, which sort of relates to the first question. I wonder if I can distribute calculations on a network or a farm?
Background info:
We will be using phoenix to primarily create all fx on an animated feature and we're very happy with the quick results we're able to achieve for fire/smoke/steam and small scale fluid effects, but a few shots in the film require larger simulations. I've tried scaling up the surf-scene to approximately 50m wide, increasing the cell count to around 16million to try and get some detail but it's actually not even enough and my machine is already too bogged down to see what I'm doing, if I could run this on the farm I'd be better off, any chance of pulling this off? Any other thoughts on this?
Please excuse this repeated question, but the responses I found while searching the forum were old and may relate to the 3dsmax-version.
First I would like to ask what would be your best bet on how to approach creating a large scale ocean using phoenix?
Second, which sort of relates to the first question. I wonder if I can distribute calculations on a network or a farm?
Background info:
We will be using phoenix to primarily create all fx on an animated feature and we're very happy with the quick results we're able to achieve for fire/smoke/steam and small scale fluid effects, but a few shots in the film require larger simulations. I've tried scaling up the surf-scene to approximately 50m wide, increasing the cell count to around 16million to try and get some detail but it's actually not even enough and my machine is already too bogged down to see what I'm doing, if I could run this on the farm I'd be better off, any chance of pulling this off? Any other thoughts on this?
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