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Liquid Resimulation problem

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  • Liquid Resimulation problem

    I'm trying to make a liquid resimulate(only add detail voxel), I have "Amplify Method" to "Interpolate" and "Quality Consevation" to "0" and does not maintain the original Liquid cached calculation, it seems that each frame add speed arriving at exponential rate in a few frames.

  • #2
    Resimulation of the liquid grid is not supported. It's only enabled in the nightly builds for experiments. With some sort of fountain simulation you can get usable result, but don't expect too much. Also the conservation quality must be 10 or more. We need to do more research to tell if this can work in future or not.
    V-Ray/PhoenixFD for Maya developer

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    • #3
      Thanks, I'm working with nightly builds, tonight try conservation quality to 10.

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