I am VERY new to Phoenix and to any type of smoke/fire simulations, so I am struggling with how to approach this problem.
I need to show air being sucked into the Inlet end of a Turbine. They like the idea of the air being represented by colored smoke.
What I did was to have smoke falling in front of the inlet and then used another source for "air" to blow the smoke into the turbine.
It looks okay, but is there a better way to go about this?
Or should I use particle flow to create the movement and then put that into Phoenix?
Any thoughts would be greatly appreciated.
Thanks!
I need to show air being sucked into the Inlet end of a Turbine. They like the idea of the air being represented by colored smoke.
What I did was to have smoke falling in front of the inlet and then used another source for "air" to blow the smoke into the turbine.
It looks okay, but is there a better way to go about this?
Or should I use particle flow to create the movement and then put that into Phoenix?
Any thoughts would be greatly appreciated.
Thanks!
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