Any tips on reducing memory footprint when rendering? My scene is a little odd with regard to memory. I will see one frame render with about 6Gigs, and the next needs 21Gigs. These are successive frames in an explosion. There is not much of a visual difference between the frames. Though I am am using the playback Anim Index, but all my frames are integers. I do a hold (freeze) of an explosion, but with a moving camera.
My AUR files are about 500megs to 900 megs at quality 12. Not sure how many cells that is. I did a 0.7 resimulation on a ~55million cell grid. So maybe 80million?
The big memory use comes during "Transforming vertices."
Any thoughts? This happens with our without motion blur.
Thanks.
My AUR files are about 500megs to 900 megs at quality 12. Not sure how many cells that is. I did a 0.7 resimulation on a ~55million cell grid. So maybe 80million?
The big memory use comes during "Transforming vertices."
Any thoughts? This happens with our without motion blur.
Thanks.
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