Hi all,
I made a 1000-frame simulation which I wanted to wavelet afterwards; a fire/smoke-cloud with a wind-spacewarp and an animated TimeScale (200 frames 2,0 then 50 frames ramp down to 0,33). So all required channels were checked (Temp, Smoke, UVW, Wavelet, Velocity), Addaptive grid. Now I am actually quite happy with the simulation as it came out without resimulation. The .aur-files however grew up to 1GB. Might work, but would cause unnecessary network-traffic. Smoke alone would be like 15MB/f.
Question: What has to be done everywhere in Phoenix to read in any aur-sequence and throw out all channels but Smoke (and maybe velocity) without changing anything visible?
I tried to resimulate with Amp.Res.=0 and the lowest possible WaveletStrength but the smoke always became stretchy and changed quite a bit.
Thanks,
Wolf
I made a 1000-frame simulation which I wanted to wavelet afterwards; a fire/smoke-cloud with a wind-spacewarp and an animated TimeScale (200 frames 2,0 then 50 frames ramp down to 0,33). So all required channels were checked (Temp, Smoke, UVW, Wavelet, Velocity), Addaptive grid. Now I am actually quite happy with the simulation as it came out without resimulation. The .aur-files however grew up to 1GB. Might work, but would cause unnecessary network-traffic. Smoke alone would be like 15MB/f.
Question: What has to be done everywhere in Phoenix to read in any aur-sequence and throw out all channels but Smoke (and maybe velocity) without changing anything visible?
I tried to resimulate with Amp.Res.=0 and the lowest possible WaveletStrength but the smoke always became stretchy and changed quite a bit.
Thanks,
Wolf
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