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Cleaning .aur-sequences for Network-rendering?

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  • Cleaning .aur-sequences for Network-rendering?

    Hi all,
    I made a 1000-frame simulation which I wanted to wavelet afterwards; a fire/smoke-cloud with a wind-spacewarp and an animated TimeScale (200 frames 2,0 then 50 frames ramp down to 0,33). So all required channels were checked (Temp, Smoke, UVW, Wavelet, Velocity), Addaptive grid. Now I am actually quite happy with the simulation as it came out without resimulation. The .aur-files however grew up to 1GB. Might work, but would cause unnecessary network-traffic. Smoke alone would be like 15MB/f.

    Question: What has to be done everywhere in Phoenix to read in any aur-sequence and throw out all channels but Smoke (and maybe velocity) without changing anything visible?

    I tried to resimulate with Amp.Res.=0 and the lowest possible WaveletStrength but the smoke always became stretchy and changed quite a bit.
    Thanks,
    Wolf
    Kind regards, Wolf S./K.
    www.faber-courtial.de

  • #2
    Don't use wavelet then Simple interpolation.
    I just can't seem to trust myself
    So what chance does that leave, for anyone else?
    ---------------------------------------------------------
    CG Artist

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    • #3
      smoke alone 15M, but with wavelet it is 1G?
      we have to check that.
      i think resimulation of "particles" will do the trick, you have no particles of course, but phoenix will make dummy resimulations and will write back your "resimulated" result exactly as read except the channels set as temporary. so, set the wavelet and the velocity to be temporary and run the resim. keep in mind that the result is stored in different cache sequence , you will read it automatically when the resim option is checked, but unchecking it you will read the old files with all the content in them. to read the resimulated files without the resimulation checkbox, redirect the input path to them.
      ______________________________________________
      VRScans developer

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      • #4
        Thank you for the fast replies
        Paul, if i remember correctly something seemed to change with that with that, too. Maybe my fault and I had Amp.Res. set to 1... :-/
        That's it, Ivylo! That was an easy one, thanks again.

        The base-simulation had Temp, Smoke, UVW, Wavelet, Velocity.

        Some file-sizes (Storage Quality 15):

        Basesimulation:
        100M - Temperature, Smoke, UVW, Wavelet, Velocity

        Resimulation Settings:
        - Particle Resimulation
        - Temporary Channels set to "None"

        - Output only one or two channel checked)
        3,0M Temperature
        2,6M Smoke
        35M UVW
        34M Wavelet (unchecked UVW)
        52M UVW + Wavelet
        43M Velocity
        46M Smoke + Velocity

        /w.
        Kind regards, Wolf S./K.
        www.faber-courtial.de

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